Captain Price returns with Infinity Ward's shooter reboot.
Score
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Conclusion
Infinity Ward's reboot of the iconic classic doesn't exceed the original but does a fantastic job of translating its creation into the modern eon. A thrilling solo campaign alongside a robust selection of multiplayer options ensure this package is well worth a visit, even if the long-awaited return of
Special Ops just about fallacy the mark.
Advantages
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Disadvantages
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A
the thrilling, emotional solo campaign
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The
the campaign is brief and its themes don't pack a punch
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Online multiplayer is
excellent both alone or with friends
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Special Ops difficulty
currently feels uneven
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Visually
stunning and mechanically deep
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Faithful to the
original while moving in brave new directions
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Key
Specifications
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Review
Price: £59.99
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Developer: Infinity
Ward
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Platforms:
Xbox One, PC, PS4 (version tested)
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Genre: FPS
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Release
Date: October 25, 2019
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The original Modern Warfare remains an undeniable vintage. Infinity Ward redefined the first-person shooter back in 2007, changing the formula for years to come. Now we have come full circle with a complete reboot of Captain Price and company. History has been rewritten, erasing all the ancestor’s events to give the series a clean pillory.
Boasting a solo campaign, dedicated multiplayer and the return of Special Ops, Infinity Ward’s new vision for Modern Warfare is a surprisingly unimaginative one, yet still excels where it matters. War, what is it good for? Rebooting blockbuster shooter franchises, evidently.
Call of Duty: Modern Warfare acts like its predecessor never takes place. For the time being, iconic characters as Viktor Zahkaev and Soap MacTavish are nowhere to be seen, pushed aside in esteem of a new cast who get the job done, yet rarely evoke the same witty banter and emotional crescendos that inspired them.
Call of Duty: Modern Warfare acts like its predecessor never takes place. For the time being, iconic characters as Viktor Zahkaev and Soap MacTavish are nowhere to be seen, pushed aside in esteem of a new cast who get the job done, yet rarely evoke the same witty banter and emotional crescendos that inspired them.
The story follows an equivalent path, depicting a small group of experienced marines and ragtag marines teaming up to thwart a Russian ultimatum. Jumping from the bustling streets of London to the sandy plains of fictional Urzikstan, the campaign is a skin-raising blast clearly inspired by Zero Dark Thirty and other modern military thrillers. However, its stakes never felt truly stick, leading to an underbaked conclusion that left me wanting more.
Opening with a bombing of Piccadilly Circus and criticizing hundreds of innocents to death sets a bleak and realistic tone that Modern Warfare follows through right until the very end. War is hell, and the sacrifices made to keep this world safe leave scars. “At the end of the day, someone has to make the enemies scared of the dark,” Captain Price mutters at one point, describing the morally grey line soldiers walk in the field of battle, one that is explored to great effect throughout the campaign.
But this is still a military shooter, so western forces reign supreme, in the end, ushering forth a new era for the franchise I’m excited to see explored. Farah is a personal highlight of mine, a freedom fighter seeking to overthrow a Russian tyrant after years of oppression. Her stakes matter and she has far more invested in the conflict than Captain Price, who simply tags along and acts tough all the time.
Due to the more grounded humor, some might find the solo campaign underwhelming. It isn’t awash with explosive, over the top set bits and nonsensical thrill rides. If I’m honest, it’s somewhat muted, giving you more time to take in environments and formulate an approach to encounters that feels tailored to your playing style. In past games, I could waltz through with an assault rifle and call it a day, but here I felt compelled to shift things up.
Claustrophobic hospital corridors called for a semi-automatic shotgun, while wide desert plains made toying with sniper rifles essential. Every skirmish is a thrilling firefight ripe for replayability, which is good because the campaign is woefully short. It’s clear Infinity Ward isn’t done with this universe, teasing a few excellent reveals I won’t spoil here but spell a very challenging future for Captain Price and beyond.
Opening with a bombing of Piccadilly Circus and criticizing hundreds of innocents to death sets a bleak and realistic tone that Modern Warfare follows through right until the very end. War is hell, and the sacrifices made to keep this world safe leave scars. “At the end of the day, someone has to make the enemies scared of the dark,” Captain Price mutters at one point, describing the morally grey line soldiers walk in the field of battle, one that is explored to great effect throughout the campaign.
But this is still a military shooter, so western forces reign supreme, in the end, ushering forth a new era for the franchise I’m excited to see explored. Farah is a personal highlight of mine, a freedom fighter seeking to overthrow a Russian tyrant after years of oppression. Her stakes matter and she has far more invested in the conflict than Captain Price, who simply tags along and acts tough all the time.
Due to the more grounded humor, some might find the solo campaign underwhelming. It isn’t awash with explosive, over the top set bits and nonsensical thrill rides. If I’m honest, it’s somewhat muted, giving you more time to take in environments and formulate an approach to encounters that feels tailored to your playing style. In past games, I could waltz through with an assault rifle and call it a day, but here I felt compelled to shift things up.
Claustrophobic hospital corridors called for a semi-automatic shotgun, while wide desert plains made toying with sniper rifles essential. Every skirmish is a thrilling firefight ripe for replayability, which is good because the campaign is woefully short. It’s clear Infinity Ward isn’t done with this universe, teasing a few excellent reveals I won’t spoil here but spell a very challenging future for Captain Price and beyond.
For many, multiplayer is where the real meat of Call of Duty perch, and Modern Warfare doesn’t disappoint. It feels like a back-to-basics approach in many ways, abandoning the likes of score-streaks, wall-running and a complicated class-based approach to loa-douts that arguably hamstrung the series in the past. Echoing the original game, Modern Warfare is a jerk shooter with simplicity at its core and is all the better for it.
A new gameplay engine increases every facet of Modern Warfare. Firearms are massive, with every trigger pull leading to monumental recoil so every shot landed feels like a triumph. Foes fall with grim realism or absurd slapstick acrobatics depending on the situation, which is a tonal mismatch if I ever saw one. But given the pace of each multiplayer match, this hardly matters.
Whether you’re playing Team Deathmatch or the newly introduced Gunfight and Cyber Attack modes, each round of Modern Warfare has a melodic pace that’s somewhat slower compared to previous entries. Moving tentatively across maps, embracing walls and sticking to interiors is a viable strategy, picking off opponents as they seem. Running out into the open is suicidal, a hunting ground for long-ranged snipers.
Breakneck firefights still flare-up though, particularly in Domination where fringing a point to wipe out an entire team often left a beaming grin on my face. It’s a do-or-die situation, and emerging unscathed with a few more killstreaks to your name is borderline euphoric. Old favorite killstreaks such as UAV, Chopper Gunner, and Care Packages are present and accounted for, as are revives such as Hardline and Shrapnel.
The conventional match template and progression system is very welcome in an online battleground dominated by battle passes and seasonal updates – a practice Modern Warfare will soon adopt. For now, it’s undeniably vanilla and benefits from it. You can select from unlockable operators to determine your look and voice, adding a nice layer of personality to otherwise generic proceedings. Beyond this, the usual bells and whistles you’d expect from Call of Duty customization return.
Ground War is a major addition, hurling 64 players into a massive map filled with vehicles such as tanks, ATVs and goodness knows what else. The aim of this mode is to capture objectives spread across the map, holding them as long as possible to accrue points. It’s essentially Conquest from Battlefield, albeit with a welcome Call of Duty twiddle. It’s fun, although the maps look rough, even on PS4 Pro. This engine doesn’t scale particularly well in large environments with prosperity of dynamic action.
Multiplayer maps span from a dilapidated palace flanked by military munitions to a crumbling shantytown ripe with camping spots and sudden changes of geometry. Verticality is dominant, meaning you need to keep your wits about you when identifying sightlines and how exposed you are in any situation. Camping is still a little too frequent for my liking, and spawn locations still need ironing out, although these are foibles you’d expect shortly after launch.
Special Ops is a mixed bag at the moment, mostly due to rough difficulty across certain missions. Even with four players co-operating as they seek to complete purposes, it’s far too easy to become strikes by enemies that spawn out of nowhere. One stage has you navigating across a giant stadium, destroying radar jammers in a nearby car park before taking to an airship to destroy hostile tanks from overhead.
Every mission comes with an expansive, distinct environment alongside tasks requiring players to work together. Split up and you won’t last long – something I learned the hard way several times. Squadmates must stick together to stay alive, reviving, flanking and supporting one another whenever the situation calls for it. When everything falls into place it’s a blast, although can frequently fall into the chaos that feels distinctly unfair. This could easily be addressed with future patches, and with any luck, we’ll see new missions introduced with major updates. Survival Mode in Special Ops is exclusive to PS4 for 12 months. I’ll be honest, other platforms aren’t missing out on much. It’s a fairly simplistic troop mode where you ward off waves of assorted foes. You can purchase weapons and killstreaks between rounds, formulating a strategy depending on which map you’re playing on. It’s fun, but a little too vanilla to remain engaging without a definite goal in mind.
Should you buy Call of Duty: Modern Warfare?
Infinity Ward’s reboot of the iconic classic doesn’t surpass the original but does a fantastic job of translating its formula into the modern era. A thrilling solo campaign alongside a robust selection of multiplayer options ensures this package is well worth a visit, even if the long-awaited return of Special Ops just about misses the mark.
The campaign often relies on shock and awe over rampant spectacle, inciting controversy with the gunning down of civilians and chemical warfare, but it rides this tonal rollercoaster carefully enough that it works. The multiplayer’s back-to-basics approach is wonderful, prioritizing sheer skill over fanciful hero abilities and futuristic acrobatics.
It’s clear the Modern Warfare name isn’t going anywhere, with this reboot etching out foundations that will be built upon for years to come.
Trusted Score
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